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ModDB 2009 Mod of the Year Awards

Vote! Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene.

Gamers-Desire? What is is?

No clue what this is all about? Read more here and find out what Gamers-Desire is supposed to be!

Naruto: Naiteki Kensei R1

A new and unique fast-paced gaming experience based on the hit Japanese anime Naruto. Combining aspects of a third-person shooter and an action-based fighter!

Earth's Special Forces

Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp! Ger ready for some fast paced DBZ action! Download now!

http://www.gamers-desire.de/components/com_gk2_photoslide/images/thumbm/366391feature_image_template.jpg http://www.gamers-desire.de/components/com_gk2_photoslide/images/thumbm/494888feature_gd_1.jpg http://www.gamers-desire.de/components/com_gk2_photoslide/images/thumbm/649593feature_nnk.jpg http://www.gamers-desire.de/components/com_gk2_photoslide/images/thumbm/497484feature_esf_1.jpg

ESF - New Melee System Overview

By Grega 19 January 2010

After several months of design work a new melee system has been implemented that caters to the high speed gameplay of ESF. Players can mix and match these new moves to form more complex combinations.

 


Over the years one of the most heavily debated topics within the development team has been the melee system. This system alone has required hours upon hours of discussion, design, redesign, re-redesign, re-re-redesign, re-re-re-redesign... you get the picture. Let's just say it's the reason that beer is now available on team meeting's menu. All of that aside, I am happy to announce that we have finally found a winner!

There were a few realizations made during the last round of the design process that have had a huge impact on the new system.

  1. Players really enjoy simple melee
  2. Melee is more about out maneuvering opponents than just mashing buttons
  3. There needs to be a way to do complex moves in a simple way
  4. ESF's mascot Phil the three headed emu will hurt us if the system fails

 

As a result, new moves have been implemented that retain the feel of simple melee, but offer players a way to string attacks together to form combinations.

 

Simple Melee: Mouse button 1

This light damage attack is similar to its beta counterpart with the exception that the knockback distance has been modified to allow average players to perform multiple melee hits more easily.

 

 

 

Combo Melee: Mouse button 2

A more damaging charged based melee attack that delivers several blows to an opponent. Holding a direction will send the opponent flying in that direction after the combo finishes. This is very handy for planning out the attack in the chain or for knocking opponents into objects that are to the left or right of the player.

 

 

 

Quick Throw: Mouse button 1+2

This attack is based on the beta throw, but with a twist. The ability for opponents to resist being thrown has been removed. Getting caught by this attack may result in your attacker repeating "who's your daddy?" over and over.

 

 

 

Grab and Smash: Mouse button 1+2 with turbo on

This vicious attack will remind players of that one time they had to stay the night in jail. It allows one player to grab another during swoop and drag them around. What the attacking player does from there is up to them. A couple suggestions are:

  1. Forcefully fly the opponent around the map while giving them a scenic tour
  2. Kindly smash their head into the ground and/or adjacent walls

 

...But, you said something about doing complex moves in a simple way?

In order to allow for the greatest flexibility and ease of use a framework was created where players earn bonus points through different actions, such as damaging an opponent, and spend those points on special moves.

 

Bonus System: Bonus button (C by default)

Bonus points may be applied to blocking, beams, and melee. Within each area there are three levels of bonuses; the higher the tier, the higher the cost and the more devastating the bonus. But that's really a discussion for another day. All you need to know for now is that once a melee bonus has been activated it's only active for a limited amount of time. It is crucial to setup your bonus attack using simple melee, combo melee, and throwing.

 

 

 

 

 

NNK R1 Officially Released!

By DJ-Ready 10 January 2010

 

We've done it! NNK has been officially released to the public! We're very pleased and we can't wait to see see you guys in-game! Download Links can be found at the bottom of this post!

 

 

The Release Party was a huge success! We had even more listeners than our appearance on Podcast 17! We'd like to thank everyone who joined us in IRC and those who listened in on our Shoutcast! If you missed the Release Party and want to catch up on what happened JoeJustJoe was kind enough to keep notes which you can read here. Much thanks Joe!


If you're new to NNK, which all of you are, there is a great Tutorial Mode that teaches you all you need to know to prepare for battle! Simply click create server, set the map to nnk_academy, and change the game mode to tutorial. This will guide you through the basics of controlling your ninja and is highly recommended.

As with any new game, there is bound to be a few issues that we didn't catch. One of the issues you may run into is having your character stuck at times. If you find yourself in a situation like this, press the B key or open your console with the ~ key and type in unstuck. This will move your character away from potential sticky situations. We're going to work on getting you guys a patch as soon as possible. In the mean time if you run into any trouble please post in our Help Forum to find ways to resolve your issue.

 


 

Download it right here!




See you in the servers!


 

MOTY


 

NNK Milestone update #7

By DJ-Ready 26 December 2009

 

NNK has finally reached a stage worthy of sharing with our public. We are stronger than ever with the arrival of Tenken. Through his dedication to the project, we're able to make incredible strides towards future releases!

 

Chapter 7: What's left for NNK

 

The team is working diligently to clear out as many bugs as possible, and it's in no small part thanks to many individuals who have helped us in finding them!

Though there have been many key people in the development of the project who have been here since the beginning and are still going strong. We would like to take the time to recognize the members who have always stood by NNK with continuous, active progress since our humble beginnings:

  • Super Vegetto has worked day in and day out for NNK, doing everything from textures, animation, modeling, skinning, bug tracking, and countless other contributions. It can be said he completed at least 70% of our content, and has without doubt worked the longest and hardest out of everyone who contributed to our project.
  • Ryokeen has been NNK's coder since the very beginning. He was able to implement awesome features for NNK, some never before done on the Half Life engine, such as facial expressions, per pixel shading, cell shading, motion blur, and so much more.
  • DJ-Ready has done a lot to raise the bar with the level design. As well as providing custom content hosting for both Earth's Special Forces and Naruto Naiteki Kensei. Together with SV, they were able to create some incredible levels never though to be done on the Half Life engine. Through the help with Raven, ESF's coder, and Ryokeen, a new style of mapping has been able to exponentially improve the quality of maps.
  • Kama has done much with providing skins for models and map textures, as well as providing much PR service for NNK. He always brought in a level-headed, fun feeling to the project. Much of our update texts were completed by him, and it definitely made them a lot more enjoyable to read!
  • Kong has been the very first initiator of NNK, bringing together the many talents from the ESF community to bring to life this awesome project. Keeping things organized, together, and moving together has been a key feature to keeping this project afloat.
  • Tenken has kept NNK from the brink of death. Though recently joining, the 10-20 hours a day non-stop coding for NNK cannot be left unnoticed!



There are many awesome team members who have played key factors in bringing NNK to life during points of development!

  • Darktooth - Pumped out countless awesome animations
  • Eclipse - Sculpted character models and map props
  • Enix - Created some very high quality player models and props
  • Fil - Created some complicated features and programmed much for NNK
  • GlassShine - Initially spent hours on end, giving us awesome jumps in coding progress
  • God Gundam - Helped us rigged a few characters, modeling, as well as some awesome animations
  • Lord Killmore - The very first set of animations for NNK
  • Phobius - NNK's website provider, payed for the hosting of the project since the beginning
  • Raven - Helped much with our coders in bug fixing and feature implementation
  • Roach - Shaped levels to fight in
  • Sven da Man - Provided a few of our character models
  • TimN - Awesome skills on providing over 10 custom made tracks for NNK
  • Tom - Gave us leaps in code development
  • Tryforce - Made many map props, as well as doing some side skin jobs



Also we would like to recognize a few others who have done some work for NNK.

  • Brad - Squished many bugs that plagued our build
  • Compwhiz797 - Exploding tags and Kawarimi jutsu
  • Crono5788 - Very early attempt at melee that didn't fit with our game play
  • Damaera - Helped a bit with animations
  • Davidhalo - Provided some early help with the project
  • Davidskiwan - Provided a few animations
  • Keiha - Helped a bit with animations
  • Nightz - Very early dashing system, later was recoded
  • Navanax - Very early Kage Bunshin system, later was recoded
  • Sandstorm - Did our first shurikens, later recoded
  • Skizer - Provided some help with the website
  • SSJason - Very early targeting system, later was recoded



Also, for those creating custom content to gain access to NNK early, you have until January 3, 2010 to submit your completed work! Any late submissions will not be given access to NNK early!

Please send a Private Message to Kama with the file zipped up before January 3, 2010!

 

kama

 

Here are a few websites you can use to upload the file.

www.sendspace.com
www.rapidshare.com
www.megaupload.com

Oh, by the way. Make sure to check the NNK main page!


And remember, Vote for NNK in the MOTY 2009 awards! The more votes from registered users we have, the more likely you may play!

- NNK Team

MOTY

 


 

So thats what the NNK Team has to say this Christmas weekend. If you did check the NNK main page, you must've noticed the countdown already! Only 15 days left until it runs out ... I wonder whats going to happen then ;)

- GD

   

ESF Christmas Update 2009

By Grega 25 December 2009

 

Hey, whats up guys, this is Dalte89 the Particle FX Designer for ESF 1.3. Damnnnn do we got a big juicy update for you guys. I know all of you have been tired of the constant teasing and the pictures of the goods so I put together a nice beefy, tender, suculent, sexy, amazing, epic, superior, outstanding, and amazingly super epicly outstanding trailer for you.

 

I joined the team pretty much a year now and since I've joined all ive been doing is living my dreams redoing any and every effect I lay my eyes across. From Kamehamehas, to a Punch in the Face, to a gigantic spirit bomb blowing you to ashes. I can promise you that what you get with 1.3 will blow any previous version of ESF out of the water effortlessly. Being the perfectionist that I am, I try to capture the very essence of all DBZ like action. From each an every detail in combination with the shaders Raven provides me with, you will be amazed. Powering up with rocks floating around, swooping over water parting the sea, dust and splashing underneath a flying beam, teleporting streaks...heh too much to talk about. I'de rather show you. Take a look at the Earth's Special Forces Version 1.3 Effects Trailer and see just how many effects I've been hard at work on since I have joined.

 

Hope you all love it so much, as I put alot of work into this trailer along with help from the rest of the team. So without further due, watch it, DROOL, and LOVE ME..

 

Download the video in 720p

 

Also featured in this update are Doormat's new Gohan model and a teaser of our new Cell powered by GG and Enix

 

 

And at last a w.i.p. show off teaser trailer by Raven, featuring some yet unseen stuff, just for your pleasure, in 720p so enjoy it and grab it while u can.

Download the video in 720p

 

MERRY CHRISTMAS FROM THE ESFORCES TEAM

 

MOTY

 

ModDB 2009 Mod of the Year Awards

By DJ-Ready 21 December 2009

 

MOTYFor the past eight years ModDB has celebrated modding culture in style with the always popular Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers, gamers and enthusiasts come together to vote of their favorite mods and indie games, giving something back to the developers who created the experience they enjoyed so much. ModDB, with its heavy focus on community leaves it in your hands to select the winners, and for the past 7 years you have not disappointed with some great titles taking out the grand prize.

 

   

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