Vote! Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene.
No clue what this is all about? Read more here and find out what Gamers-Desire is supposed to be!
A new and unique fast-paced gaming experience based on the hit Japanese anime Naruto. Combining aspects of a third-person shooter and an action-based fighter!
Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp! Ger ready for some fast paced DBZ action! Download now!
Latest DownloadsNNK R1 White Textures Bug Hotfix
Naruto: Naiteki Kensei R1
Fusion - Kame House
Model Changing Script
wizardscurse New Power up
CanisLupis - New Trans
SSJvegeto french shenron soundpack
By Grega 25 December 2009
Hey, whats up guys, this is Dalte89 the Particle FX Designer for ESF 1.3. Damnnnn do we got a big juicy update for you guys. I know all of you have been tired of the constant teasing and the pictures of the goods so I put together a nice beefy, tender, suculent, sexy, amazing, epic, superior, outstanding, and amazingly super epicly outstanding trailer for you.
I joined the team pretty much a year now and since I've joined all ive been doing is living my dreams redoing any and every effect I lay my eyes across. From Kamehamehas, to a Punch in the Face, to a gigantic spirit bomb blowing you to ashes. I can promise you that what you get with 1.3 will blow any previous version of ESF out of the water effortlessly. Being the perfectionist that I am, I try to capture the very essence of all DBZ like action. From each an every detail in combination with the shaders Raven provides me with, you will be amazed. Powering up with rocks floating around, swooping over water parting the sea, dust and splashing underneath a flying beam, teleporting streaks...heh too much to talk about. I'de rather show you. Take a look at the Earth's Special Forces Version 1.3 Effects Trailer and see just how many effects I've been hard at work on since I have joined.
Hope you all love it so much, as I put alot of work into this trailer along with help from the rest of the team. So without further due, watch it, DROOL, and LOVE ME..
Also featured in this update are Doormat's new Gohan model and a teaser of our new Cell powered by GG and Enix
And at last a w.i.p. show off teaser trailer by Raven, featuring some yet unseen stuff, just for your pleasure, in 720p so enjoy it and grab it while u can.
MERRY CHRISTMAS FROM THE ESFORCES TEAM
By DJ-Ready 21 December 2009
For the past eight years ModDB has celebrated modding culture in style with the always popular Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers, gamers and enthusiasts come together to vote of their favorite mods and indie games, giving something back to the developers who created the experience they enjoyed so much. ModDB, with its heavy focus on community leaves it in your hands to select the winners, and for the past 7 years you have not disappointed with some great titles taking out the grand prize.
By DJ-Ready 21 December 2009
As we look back in the past of NNK, there have been many ups and downs during development. During this time, NNK reached a all-time low, with the barely moving code progress. We now enter NNK's deepest obstacle to overcome.
Chapter 6: NNK's hope to finishing NNK: Tenken
Things were moving unbearably slow for NNK. Checking for updates to the build every 2 hours for days on end without any code progress became an everyday event. Only 3 team members were around to actually push NNK to completion. The last few team meetings had around 5-6 people in them, with 2 or 3 team members doing any discussing. Everyone else would respond "hi" and then would become unresponsive for the rest of the meeting.
The key thing that kept NNK from progressing was code progress. Without it, no new sounds can be added. Without it, no new attacks can be inputted. Without it, NNK would never be complete! Many team members recognized this, however, few of the coders were against having new coders joined especially this late in development. It would mean gaining another person with a different coding style, having them learn how to program for Half-Life, and the structure of the NNK code.
On the fated day of November 1, 2009, another routine team meeting was held, which setinto motion the cascade of events to the revival of NNK!
Eclipse mentioned to Kong about the possibility of his long-time friend, Tenken, joining NNK as a programmer to help finish it for release. He actually was involved in other projects such as Rurouni Kenshin Redemption, Gundam Universe, World of Padman, Saviour of Strength, and many others. Through his help, Tenken helped these projects reach incredible jumps in progress and even to a released state - this seemed too good to be true! However, the first post Tenken made on the NNK forums left doubts in many team members minds as to the type of character he had, as his very first post on the forums was to get people to help develop for Naruto Ninja Densetsu, a Naruto project that has been in development for many, many years.
Hey everybody! By this thread i'd like to announce NND lite; http://nndlite.com . Some of you might remember NND (died a lot, got revived a lot), well its back one last time . As you can see on our site, the source we are using is zeq2lite's. But this will be a standalone game, and not just zeq2 with some naruto models. At the moment we havent gotten a decent site up, but we'll have a go at that pretty soon.I'd also like to say that if anyone would be interested in joining with Modding skills, please let us know we have a very small team at the moment so new blood is always welcome . If you are interested contact me through: EMAIL or use our/this forum. Any questions you guys might have, we'd be glad to answer them in this thread or on our forums. Have a good day!
The original thread is located HERE.
During our team meeting, everyone agreed to have Tenken try out to be a team member. All the team members were desperate for code!
The first task Tenken tackled was our previously known as "Tsuiga no Jutsu" for Kakashi, however has been tweaked and changed a bit. Here's a secret teaser of this never-before-seen-in-action jutsu!
Another great feature implemented by Tenken was his Kage Bunshin formation spawning. Basically around the player would be lines of possible places of spawning clones, which would take into account the surrounding structures. If there was any blockage of the spawning lines, the clones would not spawn in that area. Thus, we were able to achieve a nice clean formation.
Tenken also had his hand in implementing some awesome VGUI work that SV created with some planning from Kong. Here are our scoreboard and team select screen.
Everyone was very impressed with the progress Tenken has made. Within only one week of Tenken coding for NNK, he accomplished so much! Progress was 10x greater within the first week Tenken joined than it has been within the previous 2 months of NNK! Ryo became inspired to work again, SV was alive and well! Some previous team members started coming back. NNK was being revived!
Every single day since Tenken joined NNK, he has contributed 10-20 hours DAILY to programming for NNK! The dedication he has put towards the project is remarkable! For almost 2 months, every single day for 10-20 hours has been non-stop coding! He has fixed many bugs other coders left behind, as well as re-working flawed work to be more efficient. Tenken even stays up to 10 am working on the code!
Everyone on the team is very appreciative of what Tenken brings to NNK, and that is hope, dedication, progress, and unity. Without Tenken, we wouldn't have the drive and the progress to be so far in the game.
We bring to you the revival of our previous update series of Meet the Devs with Tenken!
Meet the Devs with Tenken!
Ok, so tell us about yourself?
Not much to tell about myself =)
How long have you been following Naruto and do you only read the manga, watch the anime or both?
I've been following it for about 4-5 years, but i stopped for about a year due to it's fillers. Then my brother got me back into it. Which made me start to following the manga, since the anime was all about fillers.
Are there any other animes you watch or mangas you read?
At the moment no, i use to follow Bleach but stopped due to it's filler. Something horrible that happens to most animes.
So how did you get into modding anyways?
I got into it 5 years ago, i started of as an animator for some dbz mods. But after going to uni, i picked up coding and years ago i stopped modding due to most mods dieing because of lack of coders, i felt like i could prevent this now. So i had an other go at it.
And how did you end up at NNK and what exactly do you do on the team?
Well eclipse told me that they needed a coder since most left NNK at the most needed time of it. So i agreed to help for a few weeks, but after working with SV and a few other members i relized that this was what i was looking for, so i decided to stick with them.
Are there any other projects you worked on in the past or that you are currently working on you would like to mention?
I worked as an animator for Gundam universe and some small work on Padmod. As a coder no other projects.
Any last words you want to add to this before we bring this to an end?
I wish that i could say state some inspriring words but i can't =). The most important thing about modding is that you enjoy doing it and get a good connection with the people you work with. Which i"ve got with some of the nnk members. Such thing can lead to great accomplishments. If you don't enjoy modding, don't do it. Don't do it for reputation or whatever, that's the wrong motivation, which im afraid some of our members have. All you got to do is to do it out of passion, that will lead to great succes.
The addition of Tenken to NNK brings us closer and closer to finishing up! Through the combined efforts of Tenken, Ryokeen, and Raven, NNK's code is polishing up! SV, Ready, Kama, DT, Kong, and the other devs are also pushing for a completely polished project for you all!
For Tenken, NNK provides a project where he can code with all the necessary assets at his finger tips! Unfortunately for NND, it is unable to provide him with the amount of assets NNK has to offer.
When this project is released, when you are running on walls and performing clever jutsus against your opponents, remember this isn't just any other mod project you're playing. You are playing the combined sweat, tears, and endless hours of work of a group of diverse individuals all over the world, who came together to create a very awesome, epic achievement!
Next Week! Chapter 7: What's left for NNK
Till next week and vote for us in the MOTY awards!
By DJ-Ready 19 December 2009
Gamers-Desire is back!
Gamers-Deisre has finally returned and promises to be bigger and better then ever before. All hail Gamers-Desire version 7! With the launch, ESF-World is back online and it comes with a brand new sister site going by the name of NNK-World. She's a real cutie!
It was a big undertaking with multitudes of real life time constraints preventing us from completing the site. It was difficult to get everything back online but Gamers-Deisre is finally meeting our expectations. Everything is built to be extendable and modular so ESF-World and NNK-World won't be the only projects supported! Our current plan is to extend the -World family to multiple mods. It takes a lot of work to maintain a website such as Gamers-Desire so we are keeping high standards in which projects we support. If you have any suggestions, you might want to take a look at this section of the new website to suggest a possible new -World site.
Another aspect you may have noticed is that we dropped support for multiple languages. The previous Gamers-Desire / ESF-World websites used to be available in both German and English. After years of experience we finally realized that the people who visit this site (in other words, you) are from all over the world. So right now, everything is available solely in English and there are no current plans to add multi-language support. However it may be added in the future if our views change.
Not much has changed from our original site, most of the things you could possibly want are still in their original place. This includes all the custom ESF files that made ESF-World "the" place to go when it came to community content! However if you do find something missing or want to suggest additional content feel free to leave a message on our forums and we will consider it.
Included in our launch are exciting new features of Gamers-Desire v7!
I have had countless requests for a system allowing ordinary community members to submit their files directly to the ESF-World file database. I'm proud to announce we finally have this option now. As a registered user you are able to submit news, static content articles and downloads for the download database. This works across the whole website so you can add whatever you want. Note that everything is subject to moderation and will not appear on the site unless one of the staff approves it. Anything submitted that is deemed inappropriate is promptly removed.
So, sit back, grab a beer, browse around and enjoy the new Gamers-Desire version 7! Also join the forums and let us know what you think about the new website!